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+ Divisions and Categories

Divisions

  • Group: A group of 4 or more dancers on the performance floor.

Style Categories

  • Hip Hop: A Hip Hop routine can be any street style of movement that has evolved from the culture of hip hop. Emphasis is placed on the execution of authentic style(s), hard hitting, originality, control, musicality, uniformity, intricacy, and may incorporate purposeful elements and skills.
  • Jazz: A Jazz routine may encompass any range of jazz movement including, but not limited to traditional jazz, musical theater, commercial jazz, stylized hard-hitting jazz or jazz funk. Emphasis is placed on body alignment, style, extension, technical elements, control, communication and uniformity. Movement is crisp and/or aggressive in approach and can include moments of softness while complementing the music.
  • Kick: A kick routine focuses on extension, control, timing, height uniformity, toe points, and creativity in a variety of kick series and patterns. Kicks should be performed throughout the routine. Inadequate utilization of kicks may affect the judges’ overall impression and/or score of the routine.
  • Lyrical/Contemporary: A Lyrical/Contemporary routine uses expressive, organic, pedestrian and/or traditional modern and/or ballet vocabulary as it complements the lyric, mood and/or rhythmic value of the music. Emphasis is placed on control, expressive movement, alignment, dynamics, uniformity, use of breath, communication and may incorporate purposeful elements and skills.

  • Pom: A Pom routine needs to contain characteristics that define pom like strong pom technique (sharp, precise and clean motions) , visual effects, synchronization and may include Pom elements (pom passes, kick lines, leaps, turns, jumps, etc.). Poms should be used for at least ¾ of the routine. Not using poms adequately will affect the overall impression of the routine by the judges.

  • Variety: A Variety routine must incorporate a blend of at least two or more dance styles (Jazz, Pom, Hip Hop, Contemporary/Lyrical and/or Kick). The style of dance performed will determine which “category” rules a group will follow in the appropriate age divisions. All styles will compete together in this category

Age Divisions

(Based on the age of the dancer as of January 1).

  • Mini: 9 years and under

  • Youth: 9 years to 12 years

  • Junior/Teen: 12 years to 15 years

  • Senior: 15 years to 18 years

  • Open: 18 years and over

Size Divisions

Small: 4 dancers to 14 dancers

Large: 15+ dancers

Notes

To promote competition with fair and like competition, sessions will be divided by age divisions and style categories first. Then as those sessions grow, they will be divided by:

  • A. Group size.
  • B. Group Skills:
    • i. Novice: Groups that have less than ½ of their teams performing the skills with good technique and a high level of perfection. Dancers who take 3 or less hours of class per week with little or no competitive dance experience.
    • ii. Advanced: Groups that have the majority of their team (1/2 plus 1) performing the skills with good technique and a high level of perfection. Dancers that take 5 hours or less of class per week with limited competition experience.
    • iii. Elite: Groups that have more than 3/4 of their teams performing the skills with good technique and a high level of perfection. Dancers taking over 5 hours of class per week with competition dance experience. *Routines that are obviously under placed may be placed in a higher level by the discretion of the judges.
  • C. Group Type: All-Star, Youth/Rec, School, and Studio

  • D. Group Make up: Number of males vs. females.

Crossovers are allowed, but need to still follow the age restrictions listed.

+ General Rules and Policies

  • Routine Time: 2:30 minutes for Elite, 2:00 minutes for Prep, 1:30 minutes for Novice

  • Pricing:

    • $119 per dancer for unlimited team performances.
  • Judges results are final and cannot be contested. Moxi only hires experts in their specific categories and styles.

  • Scores will be released after a division is complete and prior to the awards ceremony.

  • Use of fire, noxious gases, live animals, weapons and other potentially hazardous elements are strictly prohibited (including but not limited to guns, knives, swords, nun-chucks, etc.). Violation of this rule may result in disqualification. Please submit questionable items and how it used/choreographed into routine for prior approval. Note: Service animals for the Special Needs division are acceptable).

  • Competing dancers may enter as many categories as desired, as long as they never compete against themselves. At least 50% of the dancers in each entry must be different to be considered different dance in the same age, performance, and competition division.

  • Competing dancers may compete for one studio/program only. Studios/programs with multiple locations may compete as separate entities as long as there is no mixing of dancers from each location. No combining of dancers allowed for extra crossover discounts.

  • Moxi can combine and split divisions as needed.

  • Unlimited pricing is only for teams.

  • The Spirit Network follows the USASF Guidelines for dance ages and Divisions. Non-Affiliated teams may have 75% of the team must be within age guidelines (Must be in 1 age division above or below) This is our 25% “out of range” policy. . EX: A dancer can be of Junior/Teen age range and compete on a Senior team if needed, but a dancer of the Youth age range could not.

  • Cancelation policies registration policies.

  • Entries may be entered for "critique only" on a NON-COMPETITIVE basis. Pricing still remains the same.

Integrity Policy

  • 75% of the team must be within age guidelines (Must be in 1 age division above or below) This is our 25% “out of range” policy. . EX: A dancer can be of Junior/Teen age range and compete on a Senior team if needed, but a dancer of the Youth age range could not.
  • Coaches may report possible age violations
    • A $200 fee will be required to report a violation.
    • If accusation is false the reporter will lose their $200.
    • If accusation is true the $200 will be refunded to the reporter and the accused team will be disqualified.
  • Teams should carry with them a full roster of their program with legal names and birth dates of every participant.
  • Age verification may be requested at any time before, during or after the event.
  • Coaches, Athletes and Fans are prohibited from using any profanities at the event, in the warm-up room, at the judges’ riser or anywhere that might inappropriate for family attendance.
  • Athletes should wear appropriate attire for pre and post competition including warm-up and cover-ups to ensure athlete safety.
  • All participants, coaches and directors agree to conduct themselves with good sportsmanship and positivity throughout the event. The director/coach of each team is responsible for seeing that team members, coaches, parents, and any other person affiliated with the team or program conduct themselves accordingly.

  • Routine choreography, music, movement, costuming (including make-up) should be appropriate and acceptable for family viewing. Suggestive, vulgar, profane, inflammatory, offensive, sexual in content, and/or relays lewd gestures material is not permitted. Inappropriate choreography, costuming and/or music may also affect the panel judges’ overall impression and/or score of the routine. Music labeled “explicit” is not allowed. Music labeled “radio” or “clean” is permissible as long as it is suitable for family audiences.

Terms and Conditions

Cancellation Policy:

  • 75% refund if cancelled 2 months prior to event date.
  • 50% credit to another event in season if cancelled 8-2 weeks prior to event date.
  • No refund if cancelled within 2 weeks of the event date.

Photo Policies

  • No professional video or photo (cameras with detachable lenses) allowed in the competition venues.
  • For athlete safety, there is no recording or photographing performances of teams outside of your program.

+ Dance Glossary

  • Airborne (executed by Individuals, Groups or Pairs): A skill or state where the dancer is free of contact from a person and the performance surface.
  • Airborne Hip Over Head Rotation (executed by Individuals): A tumbling skill where the hips continuously rotate over the head and there is a moment of no contact with the performance surface (Example: Round Off, Back Handspring, etc.).
  • Aerial Cartwheel (airborne hip over head rotation skill without hand support): A skill much like a cartwheel, but is executed without placing hands on the ground.
  • Axel (airborne skill with axis rotation): A turn where the working leg makes a circle in the air to passé as the supporting leg lifts off the ground enabling the dancer to perform a rotation in the air and then lands on the original supporting leg.
  • Axis Rotation: An action where a dancer rotates around his/her vertical or horizontal center.
  • Back Handspring (airborne hip over head rotation skill with hand support): A skill where a dancer starts from the feet and jumps backwards rotating through a handstand position. The dancer then blocks off the hands by putting the weight on the arms and using a push through the shoulders to land back on the feet, completing the backwards rotation.
  • Back Walkover (non-airborne hip over head rotation skill with hand support): A skill where the dancer moves backward into an arched position, with the hands making contact with the ground first, then rotates the hips over the head and lands on one foot/leg at a time.
  • Backward Roll (non-airborne hip over head rotation skill with hand support): A skill where the dancer rotates backward, rotating the hips over the head while curving the spine (a tucked position) to land on both feet.
  • Calypso [ka-lip-SO] (airborne skill): A turning leap where the working leg extends making a circle in the air as the supporting leg lifts off the ground enabling the dancer to perform a rotation in the air, then the supporting (back) leg reaches behind the body, often in an attitude, and then lands on the original working leg.
  • Cartwheel (non-airborne hip over head rotation skill with hand support): A skill where the dancer supports the weight of the body with the arm(s) while rotating sideways through an inverted position landing on one foot at a time.
  • Category: The style of a performance piece or competition routine. (Example: Jazz, Pom, Hip Hop, Contemporary/Lyrical, Kick, and Variety)
  • Chassé [sha-SAY]: A connecting step where one foot remains in advance of the other; meaning to chase.
  • Connected/Consecutive Skills: An action where the dancer executes skills without a step, pause or break in between. (Example: Double Toe Touch, Triple Pirouette, etc.).
  • Contact (executed by Groups or Pairs): When two (or more) dancers physically touch each other. Touching clothing and hair does not qualify as contact.
  • Coupé [koo-PAY]: A position where one foot is held lifted and close to the ankle. Also known as Coup de Pied: quickly takes the place of the other; meaning to cut or cutting.
  • Dance Lift (executed by Groups or Pairs): A skill where a dancer(s) is elevated from the performance surface by one or more dancers and set back down. A Dance Lift is comprised of an Executing Dancer(s) and a Supporting Dancer(s)
  • Développé [develop-AY]: An action where the working leg moves through passé (bends) before extending into position; meaning to develop.
  • Dismount (executed by Groups or Pairs): An action where the Executing Dancer(s) returns to the performance surface or upright position with or without assistance from a Supporting Dancer(s) with whom there was prior contact.
  • Dive Roll (airborne hip over head rotation skill with hand support): A forward roll where the dancer’s feet leave the ground before the dancer’s hands reach the ground.
  • Division: The composition of a competing group of dancers. (Example: Senior Coed, Junior, Youth, etc.).
  • Drop (executed by Individuals): An action where an airborne dancer lands on a body part other than his/her hand(s) or foot/feet.
  • Elevated: An action where a dancer is moved to a higher position or place from a lower one.
  • Executing Dancer: A dancer who performs a skill as a part of Groups or Pairs who is in contact with a Supporting Dancer(s).
  • Forward Roll (non-airborne hip over head rotation skill with hand support): A skill where the dancer rotates forward, rotating the hips over the head while curving the spine(a tucked position) to land on both feet.
  • Fouetté [foo-eh-TAY]: A stationary turn usually done in a series, where the working leg makes a circle in the air and then into passé as the dancer turns bending (plié) and rising (relevé) at each revolution; meaning to whip. Fouetté turns can also be done to the side or in second position (fouetté à la seconde).
  • Fouetté à la Seconde: A stationary turn done in a series where the working leg makes a circle in the air and extends at a 90° angle from the supporting leg remaining parallel to the ground as the dancer turns with a plié and relevé at each revolution.
  • Front Aerial (an airborne hip over head rotation skill without hand support): A skill that resembles a front walkover, but is executed without placing hands on the ground.
  • Front Hurdler (an airborne skill): A jump where the dancer lifts one leg to the chest, like a kick ,and the back leg bent towards the lower back. Chest lifted. Arms are typically held in a touchdown position.
  • Front Walkover (a non-airborne hip over head rotation skill with hand support): A skill where the dancer moves forward with the hands making contact with the ground first, then rotates the hips over the head passing through an arched position and lands on one foot/leg at a time.
  • Glissade [glee-SOD]: A connecting step that transfers weight from one foot to the other; meaning to glide.
  • Hands-free Poms: Poms made specifically so that performers do not have to hold the poms, but rather the poms are affixed to the performers hand. For proper use the bars cannot be in palm of the hand and only an elastic band can be between the supporting hand and performance surface.
  • Handstand (a non-airborne inverted skill with hand support): A non-airborne, non-rotating, skill where the dancer supports him/herself vertically on his/her hands in an inverted position and the arms are extended straight by the head and ears.
  • Head Level: A designated and averaged height: the crown of the head of a standing dancer while standing upright with straight legs. (Note: this is an approximate height to measure space, and is not changed by bending, inverting, etc.)
  • Headspring (an airborne hip over head rotation skill with hand support): A skill where a dancer moves forward with the hands then head, making contact with the performance surface, then rotates the hips over the head passing through an arched position, landing on the feet. It is non-airborne in approach, but airborne in descent after hips pass through perpendicular.
  • Headstand (a non-airborne inverted skill with hand support): A non-airborne, non-rotating, skill where the dancer supports him/herself vertically on his/her head in an inverted position with hands in contact with the floor to support the body.
  • Hip Level: A designated and averaged height; the height of a standing dancer’s hips while standing upright with straight legs. (Note: this is an approximate height to measure space, and is not changed by bending, inverting, etc.)
  • Hip Over Head Rotation (executed by Individuals): An action characterized by continuous movement where a dancer’s hips rotate over the head in a tumbling skill (Example: Back Walkover, Cartwheel, etc.)
  • Hip Over Head Rotation (Executed by Groups or Pairs): An action characterized by continuous movement where the Executing Dancer’s hips rotate over their own head in a lift or partnering skill.
  • Illusion (a stationary turn): A skill where a dancer steps onto a standing leg, releasing the upper body all the way forward, lifting the working leg as close to 90 degrees as possible while rotating on the standing foot.
  • Inversion/Inverted: A position where a dancer’s waist and hips and feet are higher than his/her head and shoulders.
  • Inverted Skills (executed by individuals): A skill where a dancer’s waist, hips and feet are higher than his/her head and shoulders and there is a stop, stall, or change in momentum.
  • Jeté [juh-TAY]: A skill where the dancer takes off from one foot by brushing the feet into the ground and swiftly ‘whipping’ them into the position and then landing on one foot. A jeté can be executed in various positions, sizes and directions.
  • Jump (an airborne skill): A skill where the dancer lifts both legs off the ground and land with both feet together on the ground. (Example: Toe Touch, Front Hurdler, Pike, etc.)
  • Kick: a skill where one foot remaining on the floor while the other foot lifts with force.
  • Kip Up: (non-airborne in approach, airborne in decent, inverted skill): A skill where the dancer begins in a supine position, rolls back onto their shoulders elevating their hips off the performance surface and into an inverted position. Using their arms and/or legs, core, and momentum, the dancer thrusts their body in an upward direction away from the floor. The movement is completed by bringing the feet to the performance surface keeping the body inline and following to an upright position.
  • Leap (airborne skill): A skill where the dancer pushes from a plié (bend) off one foot, becomes airborne, and lands on one foot. Also known as a jeté.
  • Passé [pa-SAY]: A position or movement where the working leg bends and connects the foot to, or near, the knee of the supporting leg; meaning to pass. Passé can be executed with the hips parallel or turned out.
  • Partnering (executed by pairs): A skill where two dancers use support from one another to perform different positions, skills and tricks. Partnering can involve both Supporting and Executing skills.
  • Perpendicular Inversion (executed by individuals): A skill that begins with backward airborne momentum and lands on the hands and/or head in an inverted position in which the dancer’s head, neck and shoulders are directly aligned with the performance surface, creating a 90 degree angle between the head and floor.
  • Pirouette [peer-o-WET] (axis rotation): A skill where the dancer bends (plié) and rises (relevé) to one leg (supporting leg) making a complete rotation of the body; meaning to whirl. A pirouette can be executed in a variety of positions. Sometimes referred to as a turn.
  • Plié [plee-AY]: A preparatory and landing skill in which the dancer bends, softens his/her knees; meaning to bend.
  • Pike (an airborne skill): A jump in which the dancer lifts both legs perpendicular to the ground. Arms are typically held in a forward touchdown position.
  • Piqué: A turn where a dancer will step directly on to a straight legs and relevé as they begin the turn onto that same leg. It can be performed with the working leg in passe (both front and back), in arabesque, attitude or any other position that may be given.
  • Prop: An object that can be manipulated and is typically used to enhance the visual effect of a routine.
  • Prone: A position where the front of the dancer’s body is facing the ground, and the back of the dancer’s body is facing up.
  • Release (executed by Groups or Pairs): An action that results in a moment of time when the Executing Dancer is free of contact from the performance floor and the Supporting Dancer(s) with whom there was prior contact.
  • Relevé [rell-eh-VAY]: A skill where the dancer lifts up to the balls of his/her feet; meaning to rise.
  • Round Off (airborne hip over head rotation skill with hand support): A skill that takes off on one foot and lands on two feet simultaneously. (Note: the skill becomes airborne after the hips have rotated over the head).
  • Shoulder Inversion (executed by individuals): A skill that begins with backward airborne momentum and lands on the hands /shoulders /upper back area on the performance surface and the dancer’s waist, hips and feet are higher than his/her head and shoulders.
  • Shoulder Level: A designated and averaged height; the height of a standing dancers’ shoulders while standing upright with straight legs. (Note: this is an approximate height to measure space, and is not changed by bending, inverting, etc.)
  • Shushunova [shush-A-nova] (airborne skill): A jump variation where the dancer lifts extended legs to a toe touch or pike position and then circles them behind the body dropping the chest and landing in a prone support/push up position.
  • Standing Prop: A type of prop that is able to support itself, free from a dancer’s control and is not wearable or handheld.
  • Stationary Turn: A turn that rotates on a single pivot point including, but not limited to, a pirouétte, leg hold, illusion. (Note: Chainé and piqué turns do not qualify as Stationary Turns.)
  • Supine: A position where the back of the dancer’s body is facing the ground, and the front of the dancer’s body is facing up.
  • Supporting Leg: The leg of a dancer that supports the weight of the body during a skill.
  • Supporting Dancer: A dancer who performs a skill as a part of “Groups or Pairs” who supports or maintains contact with an Executing Dancer.
  • Toe Touch (an airborne skill): A jump in which the dancer lifts the legs through a straddle position. Hips externally rotate to turn out the legs and the chest is upright. Arms are typically held in a T position.
  • Tour Jeté (airborne skill with axis rotation): A skill in which the dancer takes off from one leg, executes a half turn and lands on the other leg.
  • Tumbling: A collection of skills that emphasize acrobatic or gymnastic ability, are executed by an individual dancer without contact, assistance or support of another dancer(s) and begin and end on the performance surface
  • Vertical Axis (executed by Groups or Pairs): A designated line in space that goes straight up and down and has no slope.
  • Vertical Inversion (executed by Groups or Pairs): A skill where the Executing Dancer’s waist and hips and feet are higher than his/her own head and shoulders and the Executing Dancer bears direct weight on the Supporting Dancer(s) by a stop, stall or change in momentum.
  • Windmill: A skill where a dancer spins from his/her upper back to the chest while twirling his/her legs around his/her body in a V-shape. The leg motion gives the majority of the power, allowing the body to “flip” from a position on the back to a position with the chest to the ground.
  • Working Leg: The leg of a dancer that is responsible for momentum and/or position during a skill.